Description:
Darcs is a free, open-source, cross-platform version control system that emphasizes changes over snapshots. It offers a freer workflow, a simpler UI, and does not require a central server, functioning well in offline mode.
Keep Calm and Read the Friendly Manual :-)
Description:
Darcs is a free, open-source, cross-platform version control system that emphasizes changes over snapshots. It offers a freer workflow, a simpler UI, and does not require a central server, functioning well in offline mode.
Description:
AI Agent Governance Toolkit providing policy enforcement, zero-trust identity, execution sandboxing, and reliability engineering for autonomous AI agents; supports multi-language stacks and OWASP Agentic Top 10 compliance.
Description:
OptiScaler bridges upscaling and frame generation across GPUs, enabling DLSS2+/XeSS/FSR2+ inputs, replacing native upscalers, and adding DX12 frame generation via OptiFG. It includes Nukem’s FSR3-FG mod and extensive customization for a better in-game upscale experience.
Description:
Malt is a fully customizable real-time rendering framework for animation and illustration, with strong support for stylized NPR workflows and complete Blender integration. It offers automatic UI, Python pipelines, GLSL autocompletion, and live reloading for a flexible, shader-driven rendering pipeline.
Description:
appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects.
Description:
Radiance is a validated lighting simulation tool for architectural daylighting and scene rendering, enabling physically accurate lighting analysis and visualization.
Description:
A software-only 3D renderer and raytracer demonstrating core graphics techniques including 3D transformations, Phong shading, Z-buffering, shadow maps, and ray tracing with multi-core support via OpenMP/TBB. Supports .3ds, .tri, and .ply formats and uses SDL for portability.
Description:
Mitsuba 3 is a research-oriented, retargetable renderer in portable C++17 with plugin-based materials and lights, supporting variants via LLVM or CUDA, and targeting forward and inverse rendering.
Description:
Reverse-engineered source port of Heretic II (1998) with widescreen support, improved loading, and rendering framerate enhancements.
Description:
Starter kit template for Godot 4.6 racing games, featuring arcade-style vehicle controls, smoke effects, GridMap-based track creation, and CC0-licensed 3D models and sounds.