Description:
Import assets from UnityPackage files into Godot
Keep Calm and Read the Friendly Manual :-)
Description:
MLT is an open source multimedia framework, designed and developed for television broadcasting. It provides a toolkit for broadcasters, video editors, media players, transcoders, web streamers and many more types of applications. The functionality of the system is provided via an assortment of ready to use tools, XML authoring components, and an extensible plug-in based API.
Description:
Brickworks is a music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.
Description:
A runtime engine for adding path-tracing to classic games.
Description:
Opus is a codec for interactive speech and audio transmission over the Internet.
Description:
MyLibrary is a simple program for managing .fb2, .epub, .pdf and djvu e-book file collections. It can also works with same formats packed in zip, 7z, jar, cpio, iso, a, ar, tar, tgz, tar.gz, tar.bz2, tar.xz, rar (see notes) archives itself or packed in same types of archives with .fbd files (epub, djvu and pdf books) . MyLibrary creates own database and does not change files content, names or location.
Description:
Glyph editor for the Modular Font Editor K project
Description:
Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization.
Description:
YouPlot is a command line tool that draws plots on the terminal.
Description:
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework.